#ifndef ENUMS_H_
#define ENUMS_H_

enum EventTypes
{
	lowHealth = 0,
	attacked = 1,
	enemyEntersRadius = 2,
	shootsAt = 3,
};

enum Stacks
{
	immediate = 0,
	shortTerm = 1,
	longTerm = 2,
};

enum ActionTypes
{
	GOTOLOCATION = 0,
//	GotoLocation = 0,
//	FleeAnimation = 1,
	FLEEANIMATION = 1,
	ATTACKANIMATION = 2,
};

enum BehaviourTypes
{
	FLEE = 0,
	ATTACK = 1,
};

enum CharacterTypes
{
	wimp = 0,

};

#endif